6/12/2023 0 Comments Hellpoint my old friendI was a kid and I created a table top game with Earthbound to play with friends. So, I get bored easily, I need a stronger brew. Mat: I don't like that most RPGs as they make more money tend to catch what I call the "Budweiser" syndrome, in that they start to taste more generic to become more mainstream. Makes the game longer, but then I can claim to have really beat it on my own. I have a ritual when I play a new From Software game I solo every boss alone, without summoning any help. On the older RPGs, I believe the one I spent the most time on is Chrono Trigger. In the wide RPG genre, it is hard not to like Fallout 3 New Vegas or Skyrim. M.A.: In the Souls-like genre, mine is definitely Bloodborne. RPGWatch: What do you like or don't you like about contemporary RPGs? What are your favorite RPGs (aside from Dark Souls)? We've been caught in this "casual games" stuff for quite enough time. I am most grateful to From Software for making the hardcore games market relevant again and in the same stroke give a stronger voice to us gamers. I kept the soul of the 90s safely in a heart shaped box and opened it up with Cradle. It was my plan for 20 years to work in big studios, learn, git gud, and come up with the best studio startup plan. Eventually he said "allright, allright I'll do it, but you'll have to design a souls-like game." So, I said "gosh really? fine, let's make a souls-like game and see what happens!" Mat Boudreau: I've been poking Marc for years to start our own studio. And if nobody has ever done that before? Even better! We learned later that there is no souls-like game on Linux or (perhaps) the Switch, we will be the first. So, what do you do when you have that chance? You do what you like to do! We love Dark Souls, science-fiction, and splitscreen co-op. I was given the chance to start Cradle Games with two friends who were in the same situation. Experience is in my opinion very important in an industry that is so complex and evolves at a neck-breaking speed.Īfter twelve years, I felt ready to do something wilder. There are so many mistakes you can avoid in working with experienced people. There are just so many talented people that you can learn so much from. However, making AAA titles is in my opinion a very important learning step for anybody who wants to work in the industry. It's normal for an industry made-up of creative people they want to be creative and sometimes it's not possible to fully express yourself by being part of a 500-people team. I believe most people who work for bigger studio all have the dream of making their own game at one point or another. Marc-André Jutras: Thanks a lot for the opportunity!Ĭradle Games was created on April 2015 by three veterans from Ubisoft and Activision. RPGWatch: Could you briefly introduce your studio? How did you get the idea to start developing your own game? Were you little tired of the usual AAA production? Farflame talked to programmer Marc-André Jutras and designer Mat Boudreau from Cradle Games about their upcoming game Hellpoint, which is currently trying to get funded on Kickstarter.
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